The Adventure So Far...

The story started on the climb up a cliff face leading into a valley for the PCs, Aliste and Aricia, looking for an old ally, Hethan Romund. After finding a mysterious gatekeeper, battling local hunters and wildlife, they discover the Dawn Temple at the base of Mount Tellec.

They discover that Romund has been held captive by a dark side adept, a Devoronian by the name of Malefax. During their investigation into the temple, they uncover a medbay computer terminal that has recently access a historical bio profile for an individual named Rav Naaran. The PCs end up defeating Malefax and his cohort of mercenary soldiers, and saved Romund and the Dawn Temple.

After several days of recovery and cleaning up the temple, the Gatekeeper informs the party that he is one of three holocron-powered caretakers of the temple, the Curator, the Warden, and the Jailor. The other two holocrons have been lost. The PCs investigate and discover a local village that can help them. They discover a wayward youth named Telan Oligard who begs them to take him with them, as he apparently has nothing left for his future here, since his parents died.

With the help of Telan and the villagers, the party discovers a mysterious Force-sensitive cave up in the mountains. They eventually find the holocron in a nest of Force-corrupted icewolves, and bring it back to the temple.

The newly reactivated Warden tells the party that the last holocron was stolen by thieves that operate from a syndicate in Reles, the capital city of Spintir. The party makes their way to Reles and eventually finds a local cantina and learns of an individual by the name of Heavy Gan, who operates a local smuggling organization, and may know exactly where the holocron is. The Museum of Spintir.

Gan and the PCs sit down in a stock room in the back of the cantina to discuss the possibility of breaking in and stealing the holocron…for a price…

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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